Hi Olaf,
Thanks for your answer. I've appreciated your advice.
Bye
Found 21 posts.
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Houdini Indie and Apprentice » Virtual Reality and Simulations
- Josep Lluis Fita
- 21 posts
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Houdini Indie and Apprentice » Virtual Reality and Simulations
- Josep Lluis Fita
- 21 posts
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Hi,
I write this email because I want to know if is possible to export a Houdini DOP simulation into Unity for making VR Apps.
I am working with Houdini Apprentice.
Thanks,
I write this email because I want to know if is possible to export a Houdini DOP simulation into Unity for making VR Apps.
I am working with Houdini Apprentice.
Thanks,
Houdini Indie and Apprentice » Connecting a building with a surface
- Josep Lluis Fita
- 21 posts
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Hi Reelinspiration,
I appreciate your advice. But I connected the building (box) at DOP level with a net of constraints and seems that it works.
Thanks for your answer,
I appreciate your advice. But I connected the building (box) at DOP level with a net of constraints and seems that it works.
Thanks for your answer,
Houdini Indie and Apprentice » Connecting a building with a surface
- Josep Lluis Fita
- 21 posts
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Hi Guys,
I modeled a box that simulates a little building, and I want to connect it with a surface (grid) for simulating an earthquake. What is the best way to achieve it?
I searched through constraint networks (docs houdini), but I haven't found the proper tutorial for constraints applied for a building.
Thanks for your advices,
I modeled a box that simulates a little building, and I want to connect it with a surface (grid) for simulating an earthquake. What is the best way to achieve it?
I searched through constraint networks (docs houdini), but I haven't found the proper tutorial for constraints applied for a building.
Thanks for your advices,
Houdini Indie and Apprentice » Cooking issue
- Josep Lluis Fita
- 21 posts
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Hi again,
I've done it. But I had the same results when I forced the cooking step, hou.node('/obj/AutoDopNetwork/groundplane1').cook(True).
Thanks for your advice.
I've done it. But I had the same results when I forced the cooking step, hou.node('/obj/AutoDopNetwork/groundplane1').cook(True).
Thanks for your advice.
Houdini Indie and Apprentice » Cooking issue
- Josep Lluis Fita
- 21 posts
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Houdini Indie and Apprentice » Cooking issue
- Josep Lluis Fita
- 21 posts
- Offline
Hi everyone,
I have a little problem with a python script that I've made for the occasion. I want to reproduce an earthquake. For this reason, I've made a wall and added a groundplane as you can see in the ‘initial_wall’ picture. Then, through the python script I've simulated an earthquake that moves the groundplane and the result is in the second picture ‘earthquake_1’. Finally, when a I've cooked the groundplane result, this has changed dramatically as you can see in the last picture ‘earthquake_cook_res’. Has someone any idea for the reason of this result? Have I done something wrong?
Thanks for your answers,
Joe
I have a little problem with a python script that I've made for the occasion. I want to reproduce an earthquake. For this reason, I've made a wall and added a groundplane as you can see in the ‘initial_wall’ picture. Then, through the python script I've simulated an earthquake that moves the groundplane and the result is in the second picture ‘earthquake_1’. Finally, when a I've cooked the groundplane result, this has changed dramatically as you can see in the last picture ‘earthquake_cook_res’. Has someone any idea for the reason of this result? Have I done something wrong?
Thanks for your answers,
Joe
Houdini Learning Materials » earthquakes
- Josep Lluis Fita
- 21 posts
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Houdini Learning Materials » earthquakes
- Josep Lluis Fita
- 21 posts
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Hi,
I want to recreate the seismic movement of the earth (earthquake) for building destruction. At first, I have recreated this movement through a python script that moves a ground plane in the x-axis. But, when I started the simulation, this didn't work properly. My question is if someone knows another way for earthquake simulation. I searched tutorials about the topic, but I haven't found anything.
Thanks,
I want to recreate the seismic movement of the earth (earthquake) for building destruction. At first, I have recreated this movement through a python script that moves a ground plane in the x-axis. But, when I started the simulation, this didn't work properly. My question is if someone knows another way for earthquake simulation. I searched tutorials about the topic, but I haven't found anything.
Thanks,
Technical Discussion » How to split a skin through a polyextrude?
- Josep Lluis Fita
- 21 posts
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Hi Konstantin,
I reshaped my vault, thanks again for yours advices.
If you want to see my vault, see the attached file.
I reshaped my vault, thanks again for yours advices.
If you want to see my vault, see the attached file.
Technical Discussion » How to split a skin through a polyextrude?
- Josep Lluis Fita
- 21 posts
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Technical Discussion » How to split a skin through a polyextrude?
- Josep Lluis Fita
- 21 posts
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Hi,
I'm trying to design a vault from a skin,(file attached). At first sigth, I reached it, but I have a problem…I haven't found the way for split this in multiple pieces (Primitives). And then group this primitives in blocks with the aim of simulate a brick.
Could someone help me, please?
Thanks
I'm trying to design a vault from a skin,(file attached). At first sigth, I reached it, but I have a problem…I haven't found the way for split this in multiple pieces (Primitives). And then group this primitives in blocks with the aim of simulate a brick.
Could someone help me, please?
Thanks
Technical Discussion » Making architectural components of a building (Vaults, columns and more)
- Josep Lluis Fita
- 21 posts
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Hi guys,
Thanks for your answers. I followed the tutorial of making columns and I want to share us.
Thanks for your answers. I followed the tutorial of making columns and I want to share us.
Technical Discussion » Making architectural components of a building (Vaults, columns and more)
- Josep Lluis Fita
- 21 posts
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Technical Discussion » Making architectural components of a building (Vaults, columns and more)
- Josep Lluis Fita
- 21 posts
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I have found a tutorial of making columns for those who are interested in the architectural subject.
https://www.youtube.com/watch?v=O-D9w75tAas&t=2154s [youtube.com]
Bye
https://www.youtube.com/watch?v=O-D9w75tAas&t=2154s [youtube.com]
Bye
Technical Discussion » Making architectural components of a building (Vaults, columns and more)
- Josep Lluis Fita
- 21 posts
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I Have a new question, for detailed windows of gothic period, is suitable building these through Houdini or is much more suitable import these from another software like maya?
Thanks
Thanks
Technical Discussion » Making architectural components of a building (Vaults, columns and more)
- Josep Lluis Fita
- 21 posts
- Offline
Technical Discussion » Making architectural components of a building (Vaults, columns and more)
- Josep Lluis Fita
- 21 posts
- Offline
Technical Discussion » Making architectural components of a building (Vaults, columns and more)
- Josep Lluis Fita
- 21 posts
- Offline
Technical Discussion » Making architectural components of a building (Vaults, columns and more)
- Josep Lluis Fita
- 21 posts
- Offline
Hi,
I want to recreate an ancient vault of a church, someone knows, if there are a suitable tutorial to make it?
Thanks,
Joe
I want to recreate an ancient vault of a church, someone knows, if there are a suitable tutorial to make it?
Thanks,
Joe
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